var upH = 13; // 上箭头的高度
var upW = 16; //上箭头的宽度
var downH = 16; //下箭头的高度
var downW = 16; //下箭头的宽度
var dragH = 36; // 滚动条的高度
var dragW = 16; //滚动条的宽度
var scrollH = 84; //滚动条可移动的高度
var speed = 20; //滚动条移动的速度

// And now... go to the bottom of the page...

// Browser detection
var dom = document.getElementById ? true:false;
var nn4 = document.layers ? true:false;
var ie4 = document.all ? true:false;

var mouseY; // Mouse Y position onclick
var mouseX; // Mouse X position onclick

var clickUp = false; // If click on up-arrow
var clickDown = false; // If click on down-arrow
var clickDrag = false; // If click on scrollbar
var clickAbove = false; // If click above scrollbar
var clickBelow = false; // If click below scrollbar

var timer = setTimeout("",500); // Repeat variable
var upL; // Up-arrow X
var upT; // Up-arrow Y
var downL; // Down-arrow X
var downT; // Down-arrow Y
var dragL; // Scrollbar X
var dragT; // Scrollbar Y
var rulerL; // Ruler X
var rulerT; // Ruler Y
var contentT; // Content layer Y;
var contentH; // Content height
var contentClipH; // Content clip height
var scrollLength; // Number of pixels scrollbar should move
var startY; // Keeps track of offset between mouse and span

// Mousedown
function down(e){
	if((document.layers && e.which!=1) || (document.all && event.button!=1)) return true; // Enables the right mousebutton
	getMouse(e);
	startY = (mouseY - dragT);
	
	// If click on up-arrow
	if(mouseX >= upL && (mouseX <= (upL + upW)) && mouseY >= upT && (mouseY <= (upT + upH))){
		clickUp = true;
		return scrollUp();
	}	
	// Else if click on down-arrow
	else if(mouseX >= downL && (mouseX <= (downL + downW)) && mouseY >= downT && (mouseY <= (downT + downH))){
		clickDown = true;
		return scrollDown();
	}
	// Else if click on scrollbar
	else if(mouseX >= dragL && (mouseX <= (dragL + dragW)) && mouseY >= dragT && (mouseY <= (dragT + dragH))){
		clickDrag = true;
		return false;
	}
	else if(mouseX >= dragL && (mouseX <= (dragL + dragW)) && mouseY >= rulerT && (mouseY <= (rulerT + scrollH))){
		// If click above drag
		if(mouseY < dragT){
			clickAbove = true;
			clickUp = true;
			return scrollUp();
		}
		// Else click below drag
		else{
			clickBelow = true;
			clickDown = true;
			return scrollDown();
		}
	}
	// If no scrolling is to take place
	else{
		return true;
	}
}

// Drag function
function move(e){
	if(clickDrag && contentH > contentClipH){
		getMouse(e);
		dragT = (mouseY - startY);
		
		if(dragT < (rulerT))
			dragT = rulerT;		
		if(dragT > (rulerT + scrollH - dragH))
			dragT = (rulerT + scrollH - dragH);
		
		contentT = ((dragT - rulerT)*(1/scrollLength));
		contentT = eval('-' + contentT);

		moveTo();
		
		// So ie-pc doesn't select gifs
		if(ie4)
			return false;
	}
}

function up(){
	clearTimeout(timer);
	// Resetting variables
	clickUp = false;
	clickDown = false;
	clickDrag = false;
	clickAbove = false;
	clickBelow = false;
	return true;
}

// Reads content layer top
function getT(){
	if(ie4)
		contentT = document.all.scrollerContent.style.pixelTop;
	else if(nn4)
		contentT = document.scrollerContentClip.document.scrollerContent.top;
	else if(dom)
		contentT = parseInt(document.getElementById("scrollerContent").style.top);
}

// Reads mouse X and Y coordinates
function getMouse(e){
	if(ie4){
		mouseY = event.clientY + document.body.scrollTop;
		mouseX = event.clientX + document.body.scrollLeft;
	}
	else if(nn4 || dom){
		mouseY = e.pageY;
		mouseX = e.pageX;
	}
}

// Moves the layer
function moveTo(){
	if(ie4){
		document.all.scrollerContent.style.top = contentT;
		document.all.ruler.style.top = dragT;
		document.all.drag.style.top = dragT;
	}
	else if(nn4){
		document.scrollerContentClip.document.scrollerContent.top = contentT;
		document.ruler.top = dragT;
		document.drag.top = dragT;
	}
	else if(dom){
		document.getElementById("scrollerContent").style.top = contentT + "px";
		document
